3D blocking → finished footage

AI video that hits its marks.

Stage the scene with blocky stand-ins — who stands where, how the camera moves. The studio turns your blocking into finished footage that actually follows your direction.

Finished photoreal render of the sceneBlocky 3D blocking of the same scene
BLOCKING — WHAT YOU STAGERENDER — WHAT YOU GET
SH1 · TAKE 3 — same shot, one drag apart55mm · slow push-in 9.2m → 5.8m · eye-level — read from your blocking, obeyed by the render
How it works

Direct in three moves.

01 — BLOCK

Stage it with stand-ins

Type a scene and get a blocked 3D draft, or place figures yourself. Drag people, set marks, keyframe the camera.

person#2 → center · hold 4s
02 — ASSEMBLE

Stack the context

Your camera move and beat-sheet are read straight out of the scene. Add a cast bible and style refs on top.

CAMERA: 55mm, push-in · CAST: locked
03 — RENDER

One button, routed right

The studio picks the right video model for your inputs — and chains a 4K upscale when you ask for it.

Wan 2.7 Edit → Topaz 4K
Why it's different

Prompting is guessing. Blocking is directing.

The camera obeys

Lens, distance, push-ins, holds — extracted from your 3D scene as ground truth, not described and hoped for.

A cast that stays cast

Character bible: define a face, wardrobe, and reference sheet once — every shot carries the same identity locks.

Your key, your costs

Bring your own Venice API key. Renders bill to your Venice account at cost — the studio never marks up inference.

Direct from Claude

Connect your own Claude app and direct by chat: “block me a chase scene and render it photoreal.” Same board, same takes.

Honest pricing.The studio is the tool. Video generation runs on your own Venice key, billed by Venice to you — we never resell inference or hold your credits. Remove your key any time.

Your first render in ten minutes.

Sign in, paste your Venice key, type a scene.

Start directing →